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Flesh and Blood
Emerging Power (Yellow)
Emerging Power (Yellow)
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(Aura's stay in the arena until they are destroyed.)
Go again
At the beginning of your action phase, destroy Emerging Power then the next Guardian attack action card you play this turn gains +2 [Power].
Set: Mastery Pack Guardian
Rarity: Common
Number: MPG101
Type: Action
Subtype: Aura
Class: Guardian
Cost: 2
Pitch: 2.0
Defense: 3.0
Go again
At the beginning of your action phase, destroy Emerging Power then the next Guardian attack action card you play this turn gains +2 [Power].
Set: Mastery Pack Guardian
Rarity: Common
Number: MPG101
Type: Action
Subtype: Aura
Class: Guardian
Cost: 2
Pitch: 2.0
Defense: 3.0