Uprising

Icebind (Yellow)

Icebind (Yellow)

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Ice Fusion (As an additional cost to play Icebind, you may reveal an Ice card from your hand.)

Deal 2 arcane damage to any target. If Icebind was fused and deals damage to a hero, freeze a card in their arsenal until the start of your next turn. (A frozen object can't be played or activated.)
Rarity: Common
Number: UPR120
Card Type: Action
Class: Wizard
Talent: Elemental
Cost: 0
Pitch Value: 2
Defense Value: 3
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